This project was part of the first Houdini course I had. We learned a lot about scatter points, landscapes and VDB workflows. As a final assignment, I decided to get creative with the knowledge I had so far. HDA for Unreal Engine
VEX code to apply tubes to different points, scale and direction
Full tree of the mountain
Model with wireframe
Made in Blender
Textured made in Substance 3D Painter
Simple textures using Substance 3D Painter
Modelled in Blender
Final Render made in Unreal Engine