Amanda Norlén

Torii Mountain

BY AMANDA NORLÉN

Torii Mountain


This project was part of the first Houdini course I had. We learned a lot about scatter points, landscapes and VDB workflows. As a final assignment, I decided to get creative with the knowledge I had so far. HDA for Unreal Engine

VEX code to apply tubes to different points, scale and direction

Full tree of the mountain

Model with wireframe

Made in Blender

Textured made in Substance 3D Painter

Simple textures using Substance 3D Painter

Modelled in Blender

Final Render made in Unreal Engine